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Fallout 76 builds sniper
Fallout 76 builds sniper







fallout 76 builds sniper

The movement speed makes kiting a lot easier and the extra knockback makes a melee’s life a living hell.Įvacuate: Reduces the cooldown of Maim and Flashbang by 15 seconds. This is extremely helpful when it comes to dealing with melee.

#FALLOUT 76 BUILDS SNIPER SERIES#

Additionally, the final shot of Series of Shots or Penetrating Blasts knocks back the target if they are within 10 meters. Reestablish Range: Countermeasures purges all movement impairing effects when activated and grants Reestablish Range, increasing your movement speed by 75% for 6 seconds. Using this will cause other snipers to be unable to slow or immobilize you within his/her Diversion if you are entrenched, this means that if they take the utility which slows targets affected by diversion they will essentially have wasted a utility point since it has no effect on you (I will dedicate an entire paragraph to Diversion later in the guide).

fallout 76 builds sniper

Lasts 6 seconds.Ī nice utility mostly helpful for dealing with other snipers. Seek Cover: When Entrench ends or you leave cover while Entrench is active, you gain Seek Cover, which increases your movement speed by 50% and grants immunity to movement impairing effects. This utility is purely for AoE spam purposes.

fallout 76 builds sniper

Imperial Efficiency: Increases the damage dealt by Suppressive Fire by 25%. This effect cannot occur more than once every 6 seconds.Īn absolute MUST for the Marksmanship spec, it is essential to achieving maximum dps, and as stated above, it has the same cooldown as ballistic dampers. Snap Shot: Entering cover makes the next Snipe or Lethal Shot activate instantly. This utility is a huge help for your defense, it has the same cooldown as Snap Shot which means that every time you re-enter cover to get an instant snipe you will gain increased defenses, a MUST have utility. Ballistic Dampers can only be gained once every 6 seconds. This effect cannot occur more than once every 1.5 seconds. Each charge absorbs 30% of the damage dealt by an incoming attack. Ballistic Dampers: Entering cover grants 3 charges of Ballistic Dampers.









Fallout 76 builds sniper